After more than a decade in development, Lost Soul Aside finally arrived on PS5 and PC with PlayStation as publisher and Ultizero Games at the helm. It’s a single-player, spectacle-fighter-meets-action-RPG with a linear campaign and hefty boss encounters. Release landed Aug 28–29, 2025 depending on platform region, and early reception has been mixed, with post-launch patches already rolling out.
Why that matters: You’re getting a flashy combat sandbox from a small studio nurtured under Sony’s China Hero Project—which explains both the ambition (combat) and some rough edges (platforming, pacing) you’ll feel along the way.
Short answer: kinda… visually and tonally, yes; mechanically, it leans Devil May Cry. The moody prince-adjacent protagonist, glossy cutscenes, and empire-vs-resistance framing echo Square Enix’s vibes. But once you’re in the arena, the game prioritizes snappy cancels, weapon swaps, and spectacle over party tactics or classic JRPG progression. Coverage and comparisons across the community have called out those FF parallels, while also stressing the game’s hack-and-slash DNA.
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Verdict on the comparison: if you’re coming for FFVII Remake-style team synergy or cinematic story highs, temper expectations. If you want stylish, combo-forward duels that feel closer to a character action game, you’ll vibe.
The combat is the headliner, no contest.
You can map out a build around quick blades or beefier reach, then mix light/heavy strings and unlock weapon-specific skills on branching trees. It’s “easy to pick up, expressive to master,” with mid-combo weapon swaps that keep pressure high and reward timing. The fundamentals—parry, perfect dodge, stagger management—all place you on that razor’s edge where one mistake costs, but one clean read deletes health bars.
The signature twist is your dragon-like partner Arena, whose Arena Powers layer on burst windows (damage amps, shields, heals). Burst Pursuit extends strings if you hit the rhythm cues; Fusion Merge/Blast cashes in a gauge for cinematic finishers. It’s the difference between “solid” and “send-it,” and it’s where high skill ceilings emerge.
Bosses oscillate between colossal arena swipes and nimble duels, with late-phase surprises that pop off. If you’re allergic to telegraphed patterns, you might bounce early; if you love learning a moveset and earning the Sync-style finish, this is your playground. Patches have since eased a few spikes, added more QoL (autosaves, skippable cutscenes), and tuned balance.
The catch: Outside combat, the level design can feel corridor-y, with invisible walls and awkward platforming that occasionally undercut the momentum. Post-launch updates are chipping away at the rough bits, but the contrast between god-tier combat and tepid traversal remains visible as of early September.
You play Kaser, a blade-savvy lead bound to Arena, a quippy, shape-shifting companion who fuels your mid-battle tools. The inciting wound—Kaser’s sister, Louisa, lost during a catastrophic meteor event—sets up a chase against the empire’s machinations and the extradimensional Voidrax threat. The setup is clean, the banter sometimes charms, but characterization outside the leads can feel like sketches: archetypes in cool coats.
Standouts:
The Wins
The Misses
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Metacritic sits in the low 60s for PS5, squarely “mixed,” and Steam is hovering in Mixed territory as well. The studio has acknowledged the feedback—framerate, invisible walls, and QoL requests—and is actively shipping patches. If you’re patient with post-launch smoothing, the highs are high enough to justify a run. If you need the full package—story pacing, traversal, stability—to be pristine on day one, give it a patch cycle.
Lost Soul Aside is the kind of game that makes your hands happy even when the world around those hands won’t stop tripping. The combat is superb, the boss design is spicy, and the audiovisual swagger goes hard. The story beats and traversal? More serviceable than special. With performance improving, this is already a worthwhile ride for action diehards—and a “wait and see” for everyone else
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